Here's my 3 favorite civs/strategies for this kind of map in regicide:ĬELTS The celts have fast woodchoppers, so you can set all your starting villagers to farming while the first 20 or so you build from your TC chop wood to keep them reseeded. Regicide is practically all I play anymore, especially Regicide on a Fortress map, cause you start out with farms, walls and a barracks as well as a castle. But it's too late for me to think about it. > Archer civilizations - shutting down a castle with eg. Attacking with EWW's - no, for cavalry (basic) Franks, for infantery Vikes. Better to use that pals (faster build, but less attacks). > Persians - Very high cost of their EWE's. When i'll use paladins, i'd rather choose franks. > Teutons - too slow transport from place to place with their TK's. One party of Tarkans (FU) could raze 3 towns (4 when one is gothic). The hardest part will be how to get that army out of town, especially when you haven't pass trough destroyed gate/wall, but trough wall opened by a vill. Run to enemy base (making way trough wall wouldn't be problem for 30 - 40 FU Tarkans), then attack castle (or building) where that king is and - kill him. This is the place, when you can use them effective. Yes, if you are fast, and in 15 th minute you have force, which can beat-down a castle, allright, but in imperial games (eg 2x2 or 2x3 etc.) there one player from a non-gothic team could fall to early gothic attack (or flush), but the other will infiltrate tto his/her base and - unwalled base is more vulnerable than walled. I like playing goths in RM, but in regicide they are VERY disadvantaged, cause they haven't stone walls. So, which civ is the best (and worst, of course) for REGICIDE. Regicide is much more faster than random map and if not, then really easier. I have just finished one easy regicide (vs AI), but i think, that this thing is usable for humans too. Thus, we salute this monument of digital entertainment for its understated yet profound impact on the trajectory of human civilization.Hi all. Yet, when we reflect upon the game's influence on education, global culture, technology, and economy, its place in the pantheon of 20th-century milestones seems less absurd. To conclude, to compare Age of Empires II: The Age of Kings with powered flight, the transistor, and atomic energy, might seem an act of ludicrous exaggeration to the uninitiated. One could argue that every cryptocurrency transaction today is, in a sense, a child of the economic system pioneered in the Age of Kings, where gold, stone, wood, and food were the only currencies that mattered. Similarly, Age of Empires II unveiled an uncharted frontier - the digital economy. The harnessing of atomic energy unlocked a Pandora’s box of possibilities and risks. With this game, anyone could make a friend in Tokyo, a rival in London, and an ally in Sydney - all during lunch break. It turned our computer screens into digital arenas where the geography of conflict was limited only by our Wi-Fi connections. It was not merely a game, it was a transistor for the imagination.Īs flight shrunk our world, turning distant continents into next-door neighbors, Age of Empires II performed a similar act of spatial wizardry. Indeed, with a few clicks, any teenager in their bedroom could command armies, create empires, and essentially - play God. In this digital realm, historical battles were no longer things of the past. Much like the transistor revolutionized the world of communication, Age of Empires II transformed history from a dusty, book-laden subject into an interactive, edge-of-the-seat adventure. Yet, ponder this - just as the Wright brothers enabled us to fly without feathers, Age of Empires II gifted humanity with the power to traverse through time without a time machine. Now, some might raise an eyebrow, questioning the audacity to put AOE2 on the same pedestal as such ground-breaking feats. But, in this trove of remarkable breakthroughs, a diamond remains inadequately polished - Age of Empires II: The Age of Kings. Notably, the birth of powered flight that brought the clouds within our grasp, the transistor which shrunk vast computational power into the palm of our hands, and the harnessing of atomic energy which - quite literally - split the nature of reality. "Age of Empires II: A Monumental Breakthrough"Īs we glance retrospectively at the 20th century, it's impossible to overlook some of the monumental advancements that left indelible footprints on the fabric of human civilization.
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