![]() Utilize advantage of fully automatic Glocks and Rack 'Em Up skill to shred through ZEDs like a hot knife through butter, but mind your distance - with two of these bullet hose monsters in each of your hands accuracy will not be your strongest suit. Stop Right There: HRG Winterbite revolvers might not be good at damaging ZEDs but these can freeze them in place easily allowing players to execute smooth and safe headshot kills. Use your Nail Bombs, even while being not as powerful as FlashBangs a couple of them might stun a Fleshpound giving you an opportunity to put it down quickly.īone Breaker skill is a wise choice if you fight Patriarch as its arm is even more vulnerable hitzone than its head whilst the Bone Breaker provides extra 50% damage on limbshots effectively allowing you achieve same damage output as Rack 'em Up but without needing of additional headshots. Use your speed advantage when fighting enraged Scrakes and Fleshpounds and even bosses! Shoot'n Run: you are definitely not the "tankiest" player of team but you are arguably the fastest. A good Gunslinger always knows where to aim, as some of the ZEDs hitzones are more exposed and vulnerable to bullet damage than others. Manage your ammo and aim for the head, you are the deadeye player focused on the scoring accurate powerful shots not a bullet spitting machine. Pistol_HRGWinterbite, Pistol_DualHRGWinterbiteīludgeon_BladedPistol, Slashing_BladedPistolīludgeon_HRGWinterbite, Explosive_HRGWinterbite (child of Freeze), Freeze_HRGWinterbiteImpact, Freeze_DualHRGWinterbiteImpactįire_FlareGun, Fire_FlareGun_Dual (child of Ballistic_Handgun), Fire_FlareGunDoT Pistol_ChiappaRhino, Pistol_ChiappaRhinoDualīallistic_HRG_Energy_Primary, Ballistic_HRG_Energy_Secondaryīallistic_HX25Impact, Ballistic_HX25SubmunitionImpact They are getting damage bonuses and buffs to their attributes from the respective skills:īallistic_ChiappaRhino, Piercing_ChiappaShrapnel ![]() Damage bonus as well affects knife and grenade damage.įollowing weapons and damage types are associated with the Gunslinger. Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer. Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage.
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